Cultură, patrimoniu și industrii creative pentru sănătate și bunăstare
Pe scurt
Această solicitare din programul Orizont Europa finanțează proiecte de cercetare și inovare care studiază cum experiențele culturale (din instituții de patrimoniu, sectoare culturale și creative, inclusiv industria jocurilor video) pot îmbunătăți sănătatea fizică și mentală și bunăstarea. Banii acoperă activități de cercetare, dezvoltarea de practici validate prin studii pilot la scară mică și implicarea actorilor din cultură, sănătate, educație și societate civilă. Pot aplica organizații interesate să dezvolte dovești și soluții scalabile la nivel european, grupate în consorții care includ părți interesate relevante.
- Grant per proiect
- 3.000.000 la 4.000.000 EUR
- Buget total apel
- 16.000.000 EUR
- Se deschide
- 13.05.2027
- Tip de acțiune
- HORIZON Research and Innovation Actions
- Eligibilitate România
- Organizațiile din România pot aplica
- Identificator apel
- HORIZON-CL2-2027-01-HERITAGE-04
- Sursă
- Portalul UE pentru finanțări (apeluri tematice)
Expected Outcome:Projects should contribute to all of the following expected outcomes:Deepened knowledge of the potential positive effects of cultural experiences on health and well-being[1] is developed and made available to relevant stakeholders, along with validated scalable and replicable practices to reinforce these effectsKey industrial, health, cultural, educational and/or civil society actors are aware of validated systemic approaches to make cultural experiences improve health and well-being and are engaged in producing or supporting such cultural experiencesCompetitive European cultural and creative sectors and industries systematically contribute to improve health and well-being Scope:It is widely recognised that cultural experiences, such as those offered by cultural heritage institutions (CHIs) or cultural and creative sectors and industries (CCSI), can be beneficial for health and well-being. Research done, though scattered and not always systematic, supports this conclusion, with for instance the World Health Organisation arguing that cultural experiences contribute to health in four areas: prevention of ill-health, promotion of healthy behaviour, as well as management and treatment of disease[2].However, there is still a lack of systematic research into the key characteristics and circumstances of cultural experiences to best support health and well-being. The challenge is to remedy this situation by developing evidence-based and validated practices that can be understood and used by CHIs and CCSI as well as other key stakeholders to develop cultural experiences that effectively support health and well-being.There are many possible ways to approach this challenge. Proposals are free to choose the focus considered to have the best potential to achieve a strong impact and should make sure to delimit the focus in a way that allows for sufficiently thorough work. Activities may thus concentrate on different kinds of arts and culture, interventions and/or experiences, online and/or in person, and/or on cross-sectoral issues. Proposals should, however, credibly explain why the chosen focus and approach are likely to achieve a strong impact.One possible focus could be on arts and culture-based experiences as a societal support kit, in situations of crises or other circumstances where health or well-being is under threat. Decision-makers could thus benefit from a set of validated practices that help support well-being among the population in such situations. Such research might be based on good examples provided by Member States/Associated Countries or other stakeholders, with a view to consolidate and build on existing knowledge and practices.Another possible focus could be on mobilising a particular cultural and creative industry to contribute to health and well-being, such as for instance the video games industry. Ever more people spend ever more time on games, making this an important and growing source of cultural experiences, with a strong interactive component. Besides being a source of entertainment, video game communities give opportunities for isolated, underprivileged or discriminated people to find a sense of belonging, and to contribute to societal goals. At the same time, however, a context of competitivity and anonymity may invite harassment and discrimination in online multi-player video games.A third possible focus could be an implementation research approach, exploring the obstacles to adoption of already validated arts and culture -based intervention(s) that support health and well-being, and developing effective way(s) to achieve broad uptake.In order to achieve evidence-based and validated practices that can be understood and used by CHIs and/or CCSI as well as by other targeted key actors and stakeholders, projects should involve stakeholders from such sectors. To validate practices, projects may launch small scale pilot trials but may also choose other validation methods appropriate to the focus chosen. As appropriate for the focus chosen, projects should properly take the gender dimension into account, such as for instance gender differences in cultural participation and its consequences. Projects may award financial support to third parties in order to involve entities such as CCSI, CHIs or other important stakeholders which are not part of the project consortium. Such support can only be given in the form of grants.To the extent appropriate, projects should build on previous research and innovation and established methods. In particular, as appropriate, projects may establish links to the project funded under call topic ‘HORIZON-CL2-2025-01-HERITAGE-09 Impacts of Culture and the Arts on Health and Well-being’. Proposals may consider, as appropriate considering the focus chosen, the involvement of the European Commission's Joint Research Centre (JRC), based on its experience for example with the SciArt and artist-in-residency programmes, and the value it could bring in providing an effective interface between research activities and policymaking.[1] ‘Health and well-being’ should in the context of this topic be understood in a comprehensive sense, comprising both mental and physical health and well-being.[2] See the 2019 WHO Scoping review “What is the evidence on the role of the arts in improving health and well-being?”
General conditions1. Admissibility Conditions: Proposal page limit and layoutAs described in Annex A and Annex E of the Horizon Europe Work Programme General Annexes.Proposal page limits and layout: described in Part B of the Application Form available in the Submission System.2. Eligible CountriesAs described in Annex B of the Work Programme General Annexes.A number of non-EU/non-Associated Countries that are not automatically eligible for funding have made specific provisions for making funding available for their participants in Horizon Europe projects. See the information in the Horizon Europe Programme Guide.3. Other Eligible ConditionsThe Joint Research Centre (JRC) may participate as member of the consortium selected for funding as a beneficiary with zero funding, or as an associated partner. The JRC will not participate in the preparation and submission of the proposal - see General Annex B.As described in Annex B of the Work Programme General Annexes.4. Financial and operational capacity and exclusionAs described in Annex C of the Work Programme General Annexes.5a. Evaluation and award: Award criteria, scoring and thresholdsAs described in Annex D of the Work Programme General Annexes.5b. Evaluation and award: Submission and evaluation processesAs described in Annex F of the Work Programme General Annexes and the Online Manual.5c. Evaluation and award: Indicative timeline for evaluation and grant agreementAs described in Annex F of the Work Programme General Annexes.6. Legal and financial set-up of the grantsThe granting authority may, up to 4 years after the end of the action, object to a transfer of ownership or to the exclusive licensing of results, as set out in the specific provision of Annex 5.Beneficiaries may provide financial support to third parties. The support to third parties can only be provided in the form of grants. The maximum amount to be granted to each third party is EUR 60 000Eligible costs will take the form of a lump sum as defined in the Decision of 7 July 2021 authorising the use of lump sum contributions under the Horizon Europe Programme, the Framework Programme for Research and Innovation (2021-2027), and in actions under the Research and Training Programme of the European Atomic Energy Community (2021-2025) [[This decision is available on the Funding and Tenders Portal, in the reference documents section for Horizon Europe, under ‘Simplified costs decisions’ or through this link: https://ec.europa.eu/info/funding-tenders/opportunities/docs/2021-2027/horizon/guidance/ls-decision_he_en.pdf]].In addition, as described in Annex G of the Work Programme General Annexes.Specific conditions As described in the specific topic of the Work Programme. Application and evaluation forms and model grant agreement (MGA): Application form templates, the application form specific to this call is available in the Submission SystemStandard application form (HE RIA, IA)Evaluation form templates, will be used with the necessary adaptations Standard evaluation form (HE RIA, IA) GuidanceHE Programme Guide Model Grant Agreements (MGA)Lump Sum MGA Call-specific instructions Detailed budget table (HE LS) Information on financial support to third parties (HE) Guidance: "Lump sums - what do I need to know?"Additional documents: HE Main Work Programme 2026-2027-1. General IntroductionHE Main Work Programme 2026-2027-5. Culture, Creativity and Inclusive SocietyHE Main Work Programme 2026-2027-15. General AnnexesHE Programme GuideHE Framework Programme 2021/695HE Specific Programme Decision 2021/764EU Financial Regulation 2024/2509Decision authorising the use of lump sum contributions under the Horizon Europe ProgrammeRules for Legal Entity Validation, LEAR Appointment and Financial Capacity AssessmentEU Grants AGA, Annotated Model Grant AgreementFunding & Tenders Portal Online Manual Funding & Tenders Portal Terms and Conditions Funding & Tenders Portal Privacy Statement
Potrivirea cu firma ta și asistentul cer un cont. Fișa apelului rămâne publică. Verificarea eligibilității pe profilul firmei, alertele pe e-mail și întrebările despre condițiile apelului sunt în aplicație. Intră în cont ca să le folosești.
Apelul oficial
Deschide apelul oficialCondițiile din ghidul oficial sunt singurele care contează la depunere.
Program
Orizont Europa